Black BoxGet the HUD

Jobs

Switching jobs, levelling each one, unlocking new jobs, and ascending a job to carry its abilities into the others.

For players

On sims that use jobs, your class is your current job, and every job you’ve unlocked keeps its own level and XP. Open Jobs under Settings on your HUD.

Your jobs

The page shows your current job and its XP, then every job you’ve unlocked. Your current job has a tick. Press Switch on another, or type @job <name> in chat.

The Jobs page: Fighter, level 3, 2540 / 2700 XP to level 4, then Your jobs with Wizard level 1, Cleric level 1 and Rogue level 2, each with Switch You can switch any time you’re not in a fight. Your new job’s abilities and stats apply at once, and gear it can’t use comes off.

XP goes to the job you’re playing. A new job starts at level 1.

Still to unlock lists the jobs you can work towards and what each needs, such as another job at level 3. A tick marks what you already have: below, Knight needs Fighter 3, which is done, and Cleric 2, which isn’t yet. When you meet them all, the job unlocks and the HUD tells you. Some jobs stay hidden until you unlock them.

Ascending

Once a job reaches its top level, you can Ascend:

  1. Press Ascend. The page lists what you can carry from the job’s lower levels, with Carry beside each.
  2. Press Carry on the one you want. The HUD asks you to confirm, and reminds you the job goes back to level 1 with no XP.
  3. Press Ascend. What you picked is yours to carry, with any job.

Pick one to carry from Fighter: Action Surge, active, level 2, with Carry, and Back

Something you’ve already carried isn’t offered again. When there’s nothing left, the page says “You already carry everything this job can give.” You can’t ascend during a fight.

You can ascend the same job again each time it reaches the top, picking something different each time.

Carried abilities and passives

What you’ve carried is listed under Carried, with your slots, for example “active 1/3 · passive 0/3”: a few for active abilities and a few for passives. Press Use to put one in a slot, or Take out to free the slot. Slotted abilities show with your other abilities in every job, and slotted passives add their stats. Slots can’t change during a fight.

The bottom of the Jobs page: Fighter with a tick, level 3, ascended 1 time; Carried, active 1/3, passive 0/3, with Second Wind from Fighter in a slot and Take out; Still to unlock, Knight needing Fighter 3 (ticked) and Cleric 2, and Arcane Trickster needing Rogue 3 and Wizard 2